The "for educational use" text in the corner absolutely killed me. Great use of mouse clicks to "simulate" the feel of using Unity. Also enjoyed patiently sitting through the Mac portion, felt strangely sensual. (windows supremacy btw)
This quirky dialogue makes me wish actual unity was this easy :/ anyways it was a fun game with a lot options, I only felt slightly offended from the macintosh slander.
This game was super funny and very meta! Love the sense of humor. I also like the various use of mechanics, such as button presses, clicking on screen, and the timer for downloading Unity Hub.
This game has some great meta ideas! Love the fact that it basically railroads you into building a 3D core game, since, from the experiences of the people of this class, that’s all we know so far. It’s funny.
Having to click in specific area to make the game tutorial work was awesome! It was fun how you made the player sort of have to actually use Unity to use Unity in your game, if that makes sense. Good work!
Love Jim Unity. This feels like the start of an interactive series of tutorials someone might make online (you could be that person)! I picked 2D game first, and the meta break with the “game dev” coming in and plaintively explaining why the 2D game path wasn’t complete was really funny.
The meta nature of this game gave my flashbacks to designing my torture chamber of damned ragdolls. They were much simpler times, and I can always appreciate a good jab at Mac OS the inferior option as ALWAYS.
I tried the touch grass option as many times as I could and I loved the way you handled that (Davis allergy season is like no other). I really liked the humor you used in your game, I tried to select the "lights" asset in the unity build and was met with some stark guidance... great job and really cool concept (a game of building a game:)
Same here lol, I clicked touch grass section as much as possible, it was definitely an interesting experience. And the part creating a cube just pops out more object than I expected was interesting.
Love how the game is very meta, about making a game in Unity, adding 3D objects and the fps controller. Having the choice of what to add like cubes etc makes it really feel like you are creating something. Also like the dialogue when you add an object other than the 3D objects.
I like that the game not only makes you feel like creating something but it’s also very press of a button too, it’s a nice breath of fresh air in the middle of all the projects.
Very humorous game, I like it! Breaking the fourth wall and making a Unity game inside of Unity is a pretty funny and interesting idea, and well executed! The secret ending when choosing to make a 2D game was very cool as well.
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The "for educational use" text in the corner absolutely killed me. Great use of mouse clicks to "simulate" the feel of using Unity. Also enjoyed patiently sitting through the Mac portion, felt strangely sensual. (windows supremacy btw)
The dialog for the game was funny, made me want to replay to see the other text options.
Really interesting that you make a Unity game teaching how to use Unity, some narratives remind me the first time I learned how to build a game.
This quirky dialogue makes me wish actual unity was this easy :/ anyways it was a fun game with a lot options, I only felt slightly offended from the macintosh slander.
Definitely a game that you can get a chuckle out of. Windows ftw am I right.
This game was super funny and very meta! Love the sense of humor. I also like the various use of mechanics, such as button presses, clicking on screen, and the timer for downloading Unity Hub.
thank you Jim Unity 🫡
Very meta game! Definitely an interesting way to go about teaching Unity!
HAHA i love the interaction with Jim Unity. It was really silly but enjoyable
one of the best games i've seen in a while. stuff like this reminds me of why im still in game dev :)
This game has some great meta ideas! Love the fact that it basically railroads you into building a 3D core game, since, from the experiences of the people of this class, that’s all we know so far. It’s funny.
Having to click in specific area to make the game tutorial work was awesome! It was fun how you made the player sort of have to actually use Unity to use Unity in your game, if that makes sense. Good work!
Love Jim Unity. This feels like the start of an interactive series of tutorials someone might make online (you could be that person)! I picked 2D game first, and the meta break with the “game dev” coming in and plaintively explaining why the 2D game path wasn’t complete was really funny.
The meta nature of this game gave my flashbacks to designing my torture chamber of damned ragdolls. They were much simpler times, and I can always appreciate a good jab at Mac OS the inferior option as ALWAYS.
I tried the touch grass option as many times as I could and I loved the way you handled that (Davis allergy season is like no other). I really liked the humor you used in your game, I tried to select the "lights" asset in the unity build and was met with some stark guidance... great job and really cool concept (a game of building a game:)
Same here lol, I clicked touch grass section as much as possible, it was definitely an interesting experience. And the part creating a cube just pops out more object than I expected was interesting.
Love how the game is very meta, about making a game in Unity, adding 3D objects and the fps controller. Having the choice of what to add like cubes etc makes it really feel like you are creating something. Also like the dialogue when you add an object other than the 3D objects.
I like that the game not only makes you feel like creating something but it’s also very press of a button too, it’s a nice breath of fresh air in the middle of all the projects.
Very humorous game, I like it! Breaking the fourth wall and making a Unity game inside of Unity is a pretty funny and interesting idea, and well executed! The secret ending when choosing to make a 2D game was very cool as well.